Departing and Returning: Sense of Agency as an Organizing Concept for Understanding Social Media Non/use Transitions

Status

Eric P. S. Baumer, Rui Sun, and Peter Schaedler. (2018). Departing and Returning: Sense of Agency as an Organizing Concept for Understanding Social Media Non/use Transitions. Proceedings of the ACM: Human-Computer Interaction 1, CSCW: 23:1-23:19.

Abstract

Recent work has identified a variety of motivations for various forms of technology use and non-use. However, less work has closely examined relationships between those motivations and the experiences of transiting among these different forms of use and non-use. This paper fills that gap by conducting a qualitative interview- and diary-based study where participants were asked to deactivate their Facebook account. An abductive analysis suggests participants’ experiences can be organized under the conceptual umbrella of sense of agency, which refers to an individual’s perception that their actions are under their own control. The analysis shows how, across disparate motivations, all participants took actions that increased their own subjective sense of agency, regardless of whether they returned to Facebook or not. The discussion applies this conceptual lens to prior studies of technology use and non-use. Doing so shows how sense of agency may provide an organizing orientation for understanding subjective experiences of use and non-use.

DOI

Interpretive Impacts of Text Visualization: Mitigating Political Framing Effects

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Eric P. S. Baumer, Jaime Snyder, and Gery Gay. (2018). Interpretive Impacts of Text Visualization: Mitigating Political Framing Effects. ACM Transactions on Human-Computer Interaction (ToCHI), 25(4), 20:1–20:26.

Abstract

Information visualizations are often evaluated as a tool in terms of their ability to support performance of a specific task. This article argues that value can be gained by instead evaluating visualizations from a communicative perspective. Specifically, it explores how text visualization can influence the impacts that framing has on the perception of political issues. Using data from a controlled laboratory study, the results presented here demonstrate that exposure to a text visualization can mitigate framing effects. Furthermore, it also shows a transfer effect, where participants who saw the visualization remained uninfluenced by framing in subsequent texts, even when the visualization was absent. These results carry implications for the methods used to evaluate information visualization systems, for understanding the cognitive and interpretive mechanisms by which framing effects occur, and for exploring the design space of interactive text visualization.

DOI

Socioeconomic Inequalities in the Non/use of Facebook

Status

Eric P. S. Baumer (2018). Socioeconomic Inequalities in the Non/use of Facebook. in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI). (Montréal, QC).

Abstract

Use and non-use of technology can occur in a variety of forms. This paper analyzes data from a probabilistic sample of 1000 US households to identify predictors for four different types of use and non-use of the social media site Facebook. The results make three important contributions. First, they demonstrate that many demographic and socioeconomic predictors of social media use and non-use identified in prior studies hold with a larger, more diverse sample. Second, they show how going beyond a binary distinction between use and non-use reveals inequalities in social media use and non-use not identified in prior work. Third, they contribute to ongoing discussions about the representativeness of social media data by showing which populations are, and are not, represented in samples drawn from social media.

ACM  pre-print

What Would You Do? Design Fiction and Ethics

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Eric P. S. Baumer, Timothy Berrill, Sarah C. Botwinick, Jonathan L. Gonzales, Kevin Ho, Allison Kundrik, Luke Kwon, Tim LaRowe, Chan P. “Sam” Nguyen, Fredy Ramirez, Peter Schaedler, William Ulrich, Amber Wallace, Yuchen Wan, and Benjamin Weinfeld. (2018). What Would You Do? Design Fiction and Ethics. in Proceedings of the ACM Conference on Supporting Group Work (GROUP), Design Fiction Track. (Sanibel Island, FL).

Abstract

Design fiction can be highly effective at envisioning possible futures. That envisioning enables, among other things, considering ethical implications of possible technologies. This paper highlights that capacity through a cu- rated collection of five short design fiction pieces, each accompanied by its own author statement. Spanning multiple genres, each piece highlights ethical issues in its own way. After considering the unique strategies that each piece uses to highlight ethical issues, the paper concludes with considerations of how design fiction can advance broader discussions of ethics in computing.

Toward Human-Centered Algorithm Design

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Eric P. S. Baumer. (2017). Toward Human-Centered Algorithm Design. Big Data & Society, 4(2).

Abstract

As algorithms pervade numerous facets of daily life, they are incorporated into systems for increasingly diverse purposes. These systems’ results are often interpreted differently by the designers who created them than by the lay persons who interact with them. This paper offers a proposal for human-centered algorithm design, which incorporates human and social interpretations into the design process for algorithmically based systems. It articulates three specific strategies for doing so: theoretical, participatory, and speculative. Drawing on the author’s work designing and deploying multiple related systems, the paper provides a detailed example of using a theoretical approach. It also discusses findings pertinent to participatory and speculative design approaches. The paper addresses both strengths and challenges for each strategy in helping to center the process of designing algorithmically based systems around humans.

DOI

Comparing Grounded Theory and Topic Modeling: Extreme Divergence or Unlikely Convergence?

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Eric P. S. Baumer, David Mimno, Shion Guha, Emiy Quan, and Geri Gay. (2017). Comparing Grounded Theory and Topic Modeling: Extreme Divergence or Unlikely Convergence? Journal of the Association for Information Science and Technology (JASIST), 68(6): 1397–1410.

Abstract

Researchers in information science and related areas have developed various methods for analyzing textual data, such as survey responses. This article describes the application of analysis methods from two distinct fields, one method from interpretive social science and one method from statistical machine learning, to the same survey data. The results show that the two analyses produce some similar and some complementary insights about the phenomenon of interest, in this case, nonuse of social media. We compare both the processes of conducting these analyses and the results they produce to derive insights about each method’s unique advantages and drawbacks, as well as the broader roles that these methods play in the respective fields where they are often used. These insights allow us to make more informed decisions about the tradeoffs in choosing different methods for analyzing textual data. Further- more, this comparison suggests ways that such methods might be combined in novel and compelling ways.

DOI

Post-userism

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Eric P. S. Baumer and Jed R. Brubaker. (2017). Post-userism. in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI). (Denver, CO).

Abstract

HCI is focused on improving the interactions we have with technology and innovating new types of interactions, as well as expanding the types of people for whom those interactions are designed. Central to these efforts is the simultaneously empowering and contested construct of the “user.” This paper examines what the construct of the user highlights, as well as what it conceals. We introduce post- userism, a perspective that simultaneously acknowledges the limits of, and proposes alternatives to, the central construct of the user as proxy for the “human” in HCI. Drawing on developments across the historical trajectory of HCI, we articulate how the user is enacted across four different levels of representation—systems, interface, design process, and the ideology—and identify situations where the user breaks down. Synthesizing prior work, we offer a series of strategies for grappling with such situations. In doing so, we seek to overcome the limitations imposed by the user and develop a language that will aid in evolving the foundations of HCI by asking what, exactly, we place at the center of our scholarship and design.

DOI

When Subjects Interpret the Data: Social Media Non-use as a Case for Adapting the Delphi Method to CSCW

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Eric P. S. Baumer, Xiaotong Xu, Christine Chu, Shion Guha, and Geri K. Gay. (2017). When Subjects Interpret the Data: Social Media Non-use as a Case for Adapting the Delphi Method to CSCW. in Proceedings of the ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW). (Portland, OR).

Abstract

This paper describes the use of the Delphi method as a means of incorporating study participants into the processes of data analysis and interpretation. As a case study, it focuses on perceptions about use and non-use of the social media site Facebook. The work presented here involves three phases. First, a large survey included both a demographically representative sample and a convenience sample. Second, a smaller follow-up survey presented results from that survey back to survey respondents. Third, a series of qualitative member checking interviews with additional survey respondents served to validate the findings of the follow-up survey. This paper demonstrates the utility of Delphi by highlighting the ways that it enables us to synthesize across these three study phases, advancing understanding of perceptions about social media use and non-use. The paper concludes by discussing the broader applicability of the Delphi method across CSCW research.

DOI

How Non-use Experiences Influence the Likelihood of Social Media Reversion: Perceived Addiction, Boundary Negotiation, Subjective Mood, and Social Connections

Status

Eric P. S. Baumer, Shion Guha, Emily Quan, David Mimno, & Geri Gay. (2015). How Non-use Experiences Influence the Likelihood of Social Media Reversion: Perceived Addiction, Boundary Negotiation, Subjective Mood, and Social Connections. Social Media + Society.

Abstract

This article examines social media reversion, when a user intentionally ceases using a social media site but then later resumes use of the site. We analyze a convenience sample of survey data from people who volunteered to stay off Facebook for 99 days but, in some cases, returned before that time. We conduct three separate analyses to triangulate on the phenomenon of reversion: simple quantitative predictors of reversion, factor analysis of adjectives used by respondents to describe their experiences of not using Facebook, and statistical topic analysis of free-text responses. Significant factors predicting either increased or decreased likelihood of reversion include, among others, prior use of Facebook, experiences associated with perceived addiction, issues of social boundary negotiation such as privacy and surveillance, use of other social media, and friends’ reactions to non-use. These findings contribute to the growing literature on technology non-use by demonstrating how social media users negotiate, both with each other and with themselves, among types and degrees of use and non-use.

Open Access

Double Binds and Double Blinds: Evaluation Tactics in Critically Oriented HCI

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Vera Khovanskaya, Eric P. S. Baumer, and Phoebe Sengers. (2015). Double Binds and Double Blinds: Evaluation Tactics in Critically Oriented HCI. in Proceedings of the Fifth Decennial Aarhus Conference on Critical Computing. Aarhus, Denmark.

Abstract

Critically oriented researchers within Human-Computer Interaction (HCI) have fruitfully intersected design and critical analysis to engage users and designers in reflection on underlying values, assumptions and dominant practices in technology. To successfully integrate this work within the HCI community, critically oriented researchers have tactically engaged with dominant practices within HCI in the design and evaluation of their work. This paper draws attention to the ways that tactical engagement with aspects of HCI evaluation methodology shapes and bears consequences for critically oriented research. We reflect on three of our own experiences evaluating critically oriented designs and trace challenges that we faced to the ways that sensibilities about generalizable knowledge are manifested in HCI evaluation methodology. Drawing from our own experiences, as well as other influential critically oriented design projects in HCI, we articulate some of the trade-offs involved in consciously adopting or not adopting certain normative aspects of HCI evaluation. We argue that some forms of this engagement can hamstring researchers from pursuing their intended research goals and have consequences beyond specific research projects to affect the normative discourse in the field as a whole.

DOI